Core Design Pillars

Vertical Tower Building

Unique Twist on a Classic Setting

Casual Gameplay

Focusing on verticality pushes player creativity as they focus not just on their buildings but on the walkways between them.

Instead of trying to build a raft off of their desert island, the player is trying to build a tower to space.

Players are rewarded for clever planning, but there are no “survival mechanics” to punish them if they want to take time to experiment.

Squish-Fish Games is a team of eleven people. We may be small, but we are working very hard to create an experience that will be loved by all.
Dhaman Mehta

Dhaman Mehta

Producer
Sritej Canchi

Sritej Canchi

Producer

Ship not just a game, but a great player experience

Light Bates

Light Bates

Systems Designer

Creative Solutions to Creative Problems

Angela Xuexin Wei

Angela Xuexin Wei

Artist

Sometimes I've believed as many as six impossible things before breakfast.

Xuehan Yuan

Xuehan Yuan

3D Artist
Jacob Reuling

Jacob Reuling

Technical Artist/Animator
Junfeng She

Junfeng She

Gameplay Engineer
Sumi Nakamura

Sumi Nakamura

Game System Engineer
Boson HUANG

Boson HUANG

Gameplay Engineer
Kent Chi Phan

Kent Chi Phan

Gameplay Engineer
Zhuangzi Zhang

Zhuangzi Zhang

Engineer